Archive of 2010 March
Spring comes to Hampden
March 31, 2010, 11:28 pm View Comments
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SXSW Interactive: Gowalla's Tiki Room
March 31, 2010, 4:30 pm View CommentsMonday, March 15, 2010
I had never used Gowalla until I was stuck at the American Airlines gate waiting for my flight (which never actually took off). I saw a lot of SXSW-bound friends update their location to Twitter via Gowalla. So, I figured, why not give it a try? It’s not like I had a lot else to do.
The Gowalla iPhone app is similar to Foursquare in the sense that it tracks friends when they “check in” to various locations. But the Gowalla app has a nicer UI than Foursquare (in my extremely humble opinion), and its ability to list popular events within its slick SXSW integration ended up being even more valuable to me than the official SXSW app.
Foursquare had SXSW integration too, but something about it didn’t seem as friendly to me. Maybe it was because Gowalla is an Austin-based company and were familiar with the area. Whatever it was, it sure felt like they nailed it. If SXSW is smart, they’ll work with Gowalla to create their app next year.
So, on Monday night, Gowalla threw a party. I stood outside in a drizzle (which eventually turned into a downpour) with Tracy, Rob, and Amber. When we got in, we were handed T-shirts right at the door, and members of the Gowalla team greeted and thanked us for coming. Wait staff circulated with trays of hors d’oeuvres. The bars throughout served a drink called the Gowalla, which was delicious and potent. All the flatscreens displayed Gowalla check-in updates. It was delightfully geeky.
Most of the Tiki Room was open-air, and Monday was one of the few rainy nights that week which made things kind of soggy. Still, Gowalla threw one of the weeks’ best parties.
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SXSW Interactive: Building iPhone apps with HTML, CSS and JavaScript
March 30, 2010, 6:35 pm View CommentsSunday, March 15, 2010
About a year ago, I was unemployed and tried to figure out how to best capitalize on my newfound free time. I purchased a book called Learn C on the Mac with aspirations to master it and move quickly to a book about Objective-C. Then, I figured, I’d pick up a book on iPhone programming and crank out award-winning games and bestselling utilities.
Then I sat down to actually learn C. Let’s just say I discovered that it wasn’t for me.
Instead, I focused on blogging, podcasting, writing, freelance projects, contract work, and grad school. The idea of becoming an iPhone (or iPad for that matter) programmer left my brain.
During Jonathan Stark’s presentation, he demonstrated how the building blocks of iPhone web apps, built with HTML, CSS, and JavaScript, can create some pretty fantastic apps when built with jQuery and jQTouch. Suddenly, iPhone programming looked much more accessible to me.
In the weeks before the session, I saw some online demos of apps created with these tools. I’d even heard about PhoneGap, the platform that allows web-based apps to be wrapped up and compiled into native apps with Xcode. But Stark put all the pieces together in front of a live audience, built a simple iPhone app using tools, languages, and frameworks that I already know and use, and tested it using the iPhone simulator that comes with the SDK.
jQuery and jQTouch, in conjunction with Phone Gap, are much more powerful and robust tools than I had realized. My view of the process was too rigid. I don’t have to learn Objective-C in order to build the apps I want. I can build and publish apps with the skills I already have.
Plus, PhoneGap can build a web app for other mobile platforms, including Android. In other words, I just need to build the app with HTML, CSS, and JavaScript once, then build the native app for multiple platforms. Totally slick.
Sure, this method doesn’t cover all programming scenarios. Some apps, especially games, demand higher-level programming in Objective-C. But the beauty of PhoneGap is that Objective-C code can run alongside the web app, so features can be added as necessary.
Even though I was aware of all the tools needed to program for the iPhone with HTML, CSS, and JavaScript, watching Stark put it all together looked a little like magic.
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SXSW Interactive: Visual Note-Taking 101
March 30, 2010, 3:35 pm View CommentsMonday, March 15, 2010
Visual note-taking, or the method of taking notes in a more illustrative, comic book style, is something I’ve always done in one form or another, but mostly without realizing it. I’ve been scolded in meetings and classes for “doodling” when, in fact, I was actually taking notes. Until this session, I had no idea that some people were doing this for a living. The panelists each take casual in-meeting noes and create art, and they showed us how they do it.
Dave Gray, Austin Kleon, Mike Rohde, and Sunni Brown are all very talented visual note-takers and artists, and I highly recommend checking out each of their sites.
After showing some gorgeous, fun examples, the panelists ran us through a number of drawing tutorials. Simple stick figures, a wide array of expressions from simple lines, shadows, bullets, lines, frames, connectors, and lettering techniques were all covered. Small pocket notebooks (like the one pictured above) were handed out before the session so everyone could draw along. It felt like a really fun art class.
Not only was it fun, but it turned out to be one of the most worthwhile sessions for me. I’d been taking notes at most sessions up to that point, but the quality of my notes really improved after this healthy dose of inspiration. I ended up having a lot more fun with my note-taking, and I think that helped me capture a more valuable information. In fact, most of these SXSW recap blog posts are written from notes I took using visual note-taking techniques I learned (or re-learned) in this session.
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SXSW Interactive: I Can Has Cheezburger Party
March 30, 2010, 1:36 pm View CommentsSunday, March 14, 2010
The Internet is truly an amazing place. Where else can an entire company be built upon the simple fact that people like silly pictures of animals? And where else could that company become so popular that it is able to throw a party at SXSW, featuring live-band karaoke all the cheeseburgers we could stuff into our LOLing faces?
The I Can Has Cheezburger party at the Cedar Door was awesome. I sang Cheap Trick’s “Surrender” backed by a live band. The drinks flowed generously. And yes, I did have cheezburger. My friends and I were lucky enough to score a table out on the deck where the karaoke band performed. Surrounded by great people, awesome music, and a steady stream of drinks, this was one of my favorite parties.
I’m still craving those buffalo BBQ burgers. Where did those magical sandwiches come from, and how can I find burgers like that in Baltimore? DO WANT.
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SXSW Film: Jeffrey Tambor's acting workshop
March 29, 2010, 7:19 pm View CommentsSunday, March 14, 2010
I wasn’t completely sure what to expect as I waited for Jeffrey Tambor’s acting workshop session to begin, but I had heard nothing but overwhelmingly positive things about sessions from previous years.
As it turned out, the praise bestowed on his workshop was much deserved. This year, Tambor ran the workshop around two actors, Chris Doubek and Heather Kafka, from the SXSW film Lovers of Hate.
Immediately, it was clear that Tambor’s workshop was free from pretentiousness. I loved his philosophy about getting the best performance from actors. “You can’t fix a scene unless you fuck it up first.”
So that’s exactly what he did. He had the actors perform a scene from their movie, then encouraged them to re-create the same scene, purposefully over-act, run through a gamut of emotions, and even had them sing their lines as if they were in an opera.
The key to have your actors to loosen up and run through their scenes in outrageous ways, Tambor said, is to make them feel safe. It’s the director’s job, he said, to tell the actors, “You’re safe to fall. You’re protected.”
Once they’re safe, actors can feel free to play. “Keep playing, keep playing,” Tambor repeated throughout the panel. He said it’s important to access the three-year-olds inside your actors, and make them play.
However, he cautioned that it’s important for these playful sessions to never be done in front of the crew. The crew can make actors feel exposed, vulnerable, and closed from things they’d otherwise try in private. Once the actors are “hot” and once the scene is at a level the director and actors are happy with, it can be performed in front of a crew.
Directors shouldn’t be afraid to have their actors access dark places in their personalities or pasts, he said. “No actor has been hurt by going to the dark places.” In fact, he said, they usually love it.
The best advice he said he had for directors was “Just be a human.” Understanding and relating to actors as human beings is the quickest way to earn their trust and make them feel safe enough to perform at their peak.
So much of the art and craft can easily get lost, especially in studio productions with lots of money at stake. Tambor made a very clear distinction between an amateur, which he considers himself, and a professional: “Amateur means ‘lover’. Professionals want to get paid.” The best actors, he said, are amateurs in the strictest sense.
To the actors in the audience, he suggested they always say “Thank you,” when a director gives notes, whether they like them or not.
It was fascinating to watch Tambor work and share stories and advice from his seemingly limitless collection. He made two actors, who were thrown into a brightly-lit room filled with strangers, relax and open up to emotions and approaches for a scene that they hadn’t explored.
He has such a pleasant and easy way of speaking, and he makes the core of acting, and the core of what we do every day, staggeringly obvious: It is all about human interaction. Once you strip away the pretense and artificial hierarchies of the world, it’s nothing more than humans interacting with each other.
I left the session feeling a bit lighter, and the people in the corridors of the Austin Convention Center didn’t seem like such strangers anymore.
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SXSW Interactive: Writing web content for a living
March 29, 2010, 4:13 pm View CommentsSunday, March 14, 2010
I’ve been doing web design professionally for almost a decade. I’ve worked freelance and for companies, both large and small. But the fact of the matter is, I’m getting a little burned out on it.
I’ve been doing more and more writing these days. Grad school for creative writing keeps me busy and I’ve been writing more and more on this site.
Amidst hopes of shifting my professional focus from web design to web writing, I was very interested in attending this session. Tt seemed to validate a lot of the things I already knew (or suspected) about writing content for the web, and gave me a bit of confidence that I can make the shift. The panel consisted of Ian Alexander, Erin Anderson, Tiffani Jones Brown, and Dan Maccarone.
First, they touched on the fundamentals: It’s important to write web copy in a voice that will make users feel that you’re partnering with them. It’s essential to have a call to action, such as links to related blog posts at the end of a post.
And then they described something I had always believed, but I was surprised at how many audience members found to be new information. Web writing should be part of user experience design, not a “fill-in-the-blanks” element. Copy should explain why every website action happens, using a strict economy of words.
All too often, copywriters get pulled into a project late in the design cycle. The panelists urged writers to fight to be involved in the design process from the beginning. Ending up at the end of the conversation makes everyone’s job more difficult. Writers should write and wireframe with a site’s information architect. Design and copy go hand in hand and are not separate issues. I was very surprised at how many people in attendance didn’t think of web writing that way.
For writers looking to position themselves as “web writers”, well-written navigation copy and calls to action are some of the best portfolio material. This, I realized, is something I should assemble if I want to make the move from graphic design to the writing end of the UX spectrum.
When figuring out how to fit writing into the information design and content strategy of a company’s site, it boils down to some essential yet simple concepts. What is the product doing or solving? The writing should never let go of the product. While writing, it’s important to understand the relevance of technology, but also how writing and design all touch it. Be aware of the tools, but don’t let the tools dictate the message.
I left the session feeling pumped. Though I’m still not sure exactly how I could make the jump from design to writing, it seems like a much smaller leap now.
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SXSW Film: "Monsters"
March 29, 2010, 1:42 pm View CommentsSaturday, March 13, 2010
Late Saturday night, I fought my struggling eyelids and caught a shuttle van from the Austin Convention Center to the Alamo Drafthouse Lamar 6 for the premiere of Monsters. I had a blast watching this film. Here’s the plot as given by the filmmakers:
Six years after Earth has suffered an alien invasion a cynical journalist agrees to escort a shaken American tourist through an infected zone in Mexico to the safety of the US border.
The film was billed as a cross between Cloverfield and District 9. I found myself misled by that description. The film turned out to be something quite different.
Writer/director Gareth Edwards uses a sci-fi/horror backdrop to drive a romantic story between reporter Andrew Kaulder (played by Scoot McNairy) and his boss’s daughter, Samantha Wynden (Whitney Able).
I felt like the title of the movie is all wrong. Monsters seems like too bland and generic-sounding of a title for a movie with multiple layers of story, action, and dramatic tension. It doesn’t quite fit the mood of the story. As we develop more of a relationship with the two leads, and as they develop a relationship with each other, we find that the story has less to do with “monsters” than it does to do with two people trying to make it home.
Once I found myself oriented within the movie’s universe and tone, I was able to really enjoy it. When I stopped expecting it to be an all-out action piece and relaxed into the idea that action was ancillary to the character-driven story, I really started to dig it.
The special effects and cinematography were quite impressive. Even more impressively, Edwards wrote, shot, edited, and created all the special effects on his laptop. Now that’s one seriously talented filmmaker.
On the shuttle ride back from the theater, everyone seemed to discuss the movie, but it sounded like opinions were mixed. I overheard two friends arguing about it. One guy hated it, thought it represented everything wrong with sci-fi and horror crossing over into “mainstream cinema”. His friend couldn’t have thought he was more wrong, and said it was an ingenious twist on old movie-making conventions.
Me? I thought it was totally fun. I went in expecting one thing and was pleasantly surprised to discover something else. The fact that it was shot with such a tiny crew and cast with effects created entirely by a very talented writer/director made it even more impressive. But I went into the movie without that knowledge and still had a great time. I’m not sure how it will hold up upon a second viewing, but Magnet has reportedly picked it up for distribution, so I’ll hopefully have the opportunity to find out.
Oh, and a cute bit of information was revealed with the Q&A with the cast and director afterward. Scoot McNairy and Whitney Able, who met on the set of this movie, announced their engagement in real life. Adorable!
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SXSW Interactive: Ze Frank
March 25, 2010, 5:39 pm View CommentsSaturday, March 13, 2010
It’s not easy to describe Ze Frank to someone unfamiliar with his work. Most famously, a few years ago he posted a short video five days a week for an entire year. It was funny, thoughtful, and often included great songs he wrote and recorded. He simply called it the show and it was a big hit. If you don’t know about it, I suggest a trip over to the Internet’s social studies classroom, Wikipedia.
After the show, Ze moved to Los Angeles, wrote a TV pilot, wrote a movie, tried to land acting gigs, and has found himself exploring a variety of his own creative projects and experiments, much like he did in his pre–show days.
The session was billed as “living a creative lifestyle”. I was hoping for a little more practical advice on how to pursue creative projects that matter while simultaneously finding ways to pay the bills. But instead, the interview, led by Scott Kirsner, evolved quickly into a discussion about finding emotional value in the digital connections people make through social media.
Ze shared some heartfelt and really great stories about people finding those connections, and reviewed some highlights from recent projects to illustrate his points. He reached out to people that emailed him with problems. He enlisted Twitter followers to record vocal parts for a virtual chorus in a new song. He took over a woman’s Facebook account for a week (with her permission) as a bit of a social experiment.
It was certainly interesting, even though it quickly strayed from the topic of “living a digital lifestyle”. But perhaps that was kind of the point. In order to really live a creative lifestyle, there aren’t any firm rules. You sort of have to feel it out for yourself, take chances, and find what works as you make connections with other people.
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SXSW Film: "Kick Ass" panel
March 25, 2010, 3:16 pm View CommentsSaturday, March 13, 2010
I was pretty disappointed when, after hours of flight delays and my eventual frustrated switch to Southwest from American Airlines, I landed in Austin too late to get my SXSW badge and attend the premiere of Kick Ass. Walking past the theater and its brightly-colored premiere decorations was a little salt in the wound.
Saturday morning’s discussion panel with the movie’s cast went a long way to make me feel better. Even though the session wasn’t completely spoiler-free (Oops!), it made me even more excited about seeing the movie when it comes out next month.
Questions from the audience ranged from technical and geeky to philosophical and artsy. Some filmmakers wanted to know exactly how much green screen was used. Others were curious about what drew the actors and director to the story. There were great questions about changes to the characters from the original graphic novel to make for a more compelling film.
It wasn’t a surprise to learn that, originally, the studios all turned the movie down. They didn’t like the idea of Hit-Girl, a filthy-mouthed 11-year-old assassin. Pretty much every studio exec they encountered asked them to tone it down. So, instead of compromising, they made the film independently. Finding a distributor for the final product wasn’t that tough.
Of course, one of the highlights of the panel was Chloe Moretz, the talented young actor who plays Hit-Girl. Someone asked about the acrobatic stunts necessary for her character, and she revealed that she went through months of training and did most of her own action sequences because, as it turns out, there aren’t a lot of 11-year-old stunt people in Hollywood. (Who knew?)
Another audience member asked if the cast had seen the final edited version of the film. Moretz said that she hadn’t, adding that she technically wasn’t allowed to see R-rated movies.
Director Matthew Vaughn expressed displeasure more than a few times that, at the SXSW screening, one of the speakers in the theater was blown. In his opinion, it ruined half of the movie. After hearing that, I don’t feel so bad about having missed it. When I see Kick Ass for the first time, it’ll be right.